Great fights, exciting bosses, toomany bugs
Nevertheless, it often gives people a feeling of holding on and not falling apart.Despite having a top-of-the-line PC configuration with a GeForce RTX 4090 graphics card, I’ve had a few flashbacks on my PC (the PS5 version isn’t available for this review); a few times I’ve been about to take down a powerful Boss, only to suddenly go under the ground and die in the void; and a few times I’ve been able to take down a powerful Boss;Sometimes the NPC suddenly changes from English to Chinese in the middle of speaking, and even worse, sometimes the voice and audio will disappear directly, leaving me confused in the important cut scenes.It was a bumpy rollercoaster ride, and there were some moments along the way that made me feel bad, but overall, it was a great adventure worth enduring.
Black Myth: Wukong is roughly a sequel to Wu Chengen’s classic novel Journey to the West, and my knowledge of this book is limited to such “magic” works as Dragon Ball and Enslavement: Journey to the West.This kind of superficial understanding doesn’t help much, because the story told by Game Science is full of tributes and references to the characters and plots of the novel, but it doesn’t elaborate on who Sun Wukong is or what experiences he has in his journey to the West.I had to search the Internet to find out who Zhu Bajie was, his relationship with Wukong, and the meaning of some encounters, otherwise I would be completely confused at some point.
You play as Destiny Man, a monkey who wakes up one morning and decides to embark on a roughly 40-hour journey in search of six Goku relics.While the narrative is usually uneventful — mainly because the main character is mute and the supporting characters don’t get enough time to shape it — each of the six separate chapters ends with a beautifully animated short that tells the short story of the chapter’s main villain.Each short film uses a completely different art style, one is like a picture book, one uses stop-motion animation, and one is animation style.Each one is beautiful and poignant, and I can’t help but hope that the main line will move me in a similar way.
At first I thought Black Myth: Goku was a “soul-like” game, because of its archive point system, the energy bar that determines how much action you can use, and the dodging style of combat.But in fact, Black Myth: Goku is closer to traditional action games, such as those made by Platinum Studios, the developer of Angel Hunter, than from Software.
Most of the “soul-like” conventions do not exist-there is no penalty for death other than resurrection at the nearest archive point, no need to run around and pick up things, and not using the same currency to increase attribute values, buy items, and strengthen equipment;Although you need to consider equipment and attribute values, most of the time, you only need to replace old equipment with new equipment, rather than thinking about which armor or weapon you want to keep and strengthen.
Although I’m a big soul lover, giving up these mechanics seems to be the right choice for what Black Myth: Goku is trying to achieve.Black Myth: Goku is a better and more distinctive game because it’s a more forgiving game that focuses on immersing the player in combat rather than poring over menus or running around to pick up dropped currency after resurrection.
But to be clear, just because I say it’s more “tolerant” doesn’t mean it’s simpler than soul swimming.In fact, I had more difficulty with Black Myth: Goku’s toughest challenge than I did with Ring of Eldon: Shadow of the Golden Tree (that’s right, there’s no difficulty option for this game).But at the same time, these challenges never feel unfair, and the process of overcoming those difficult bosses is always a satisfying combination of learning the Boss’s attack rules, finding out the opportunities to steal the most knives, and maximizing the use of my chosen skills by adjusting the equipment appropriately.
Black Myth: Goku’s combat is simple and elegant, thanks in part to a variety of playful props.To win a battle, you not only need to respond quickly, but also need to manage resources carefully, and in battle, your main resource is the “stick”.You can accumulate stick potential when you hit an enemy or dodge perfectly. When the stick potential slot is full, you will get a stick potential point.
There are two ways to use stick points. You can consume stick points in the middle of a light attack to use the “cut hand skill”, which is a special derivative attack. You can also use a heavy attack (which consumes stick points) alone to hit a powerful blow. If you use two, three, or even four stick points at a time, you can further strengthen the blow.
You can also use a small number of spells, which cost mana to cast.These spells are diverse enough to be useful in many situations.For example, the “immobilization method” can make the enemy unable to move for a certain period of time, creating an opportunity for you to attack. If you take this opportunity to hit hard and straight, you can output for a longer time;And “Gathering and Dispersing” allows you to hide your body and leave a decoy in place, so that you can get out of the battle, restore your health, and then catch the enemy by surprise, and the hidden blow also has its own crit.
“Bronze Head and Iron Arm”can turn you into a statue in a short time, during which you can bounce off the enemy’s attack and provide you with a chance to fight back.”Anshen Fa” will create a barrier around you, which can repel the enemy and restore a certain amount of health for you when released. The barrier will also enhance the effect of gourd wine (gourd wine can return health and provide additional Buff);And my favorite is the “body outside the body” method, which can create a group of doppelgangers, so that you and the doppelgangers can surround and beat the enemy together.